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  1. City of Bones :Mortal Instruments: Book 2
    EGP 560.00
    clary Fray just wishes that her life would go back to normal. But what's normal when you're a demon-slaying Shadowhunter, your mother is in a magically induced coma, and you can suddenly see Downworlders like werewolves, vampires, and faeries? If Clary left the world of the Shadowhunters behind, it would mean more time with her best friend, Simon, who's becoming more than a friend. But the Shadowhunting world isn't ready to let her go — especially her handsome, infuriating, newfound brother,…
  2. City of Bones :Mortal Instruments: Book 3
    EGP 560.00
    To save her mother’s life, Clary must travel to the City of Glass, the ancestral home of the Shadowhunters — never mind that entering the city without permission is against the Law, and breaking the Law could mean death. To make things worse, she learns that Jace does not want her there, and her best friend, Simon, has been thrown in prison by the Shadowhunters, who are deeply suspicious of a vampire who can withstand sunlight.
  3. City of Bones :Mortal Instruments: Book 4
    EGP 560.00
    The Mortal War is over, and sixteen-year-old Clary Fray is back home in New York, excited about all the possibilities before her. She’s training to become a Shadowhunter and to use her unique power. Her mother is getting married to the love of her life. Downworlders and Shadowhunters are at peace at last. And—most importantly of all—she can finally call Jace her boyfriend.
  4. City of Bones :Mortal Instruments: Book 5
    EGP 560.00
    Jace is now a servant of evil, bound for all eternity to Sebastian. Only a small band of Shadowhunters believe he can be saved. To do this they must defy the Clave. And they must act without Clary. For Clary is playing a dangerous game utterly alone. The price of losing is not just her own life, but Jace's soul. Clary is willing to do anything for Jace, but can she still trust him? Or is he truly lost? What price is too high to pay, even for love?
  5. City of Bones :Mortal Instruments: Book 6
    EGP 630.00
    Darkness returns to the Shadowhunter world. As their society falls apart around them, Clary, Jace, Simon, and their friends must band together to fight the greatest evil the Nephilim have ever faced: Clary’s own brother. Nothing in the world can defeat him—must they journey to another world to find the chance? Lives will be lost, love sacrificed, and the whole world change in the sixth and last installment of the Mortal Instruments series!
  6. Cleopatra's Daughter
    EGP 495.00
    The marriage of Marc Antony and Cleopatra is one of the greatest love stories of all time, a tale of unbridled passion with earth-shaking political consequences. When the lovers choose to die by their own hands, their three orphaned children are taken in chains to Rome; only two—the ten-year-old twins Selene and Alexander—survive the journey. Delivered to the
  7. Court of Frost and Starlight
    EGP 567.00
    But Winter Solstice is finally near, and with it a hard-earned reprieve. Yet even the festive atmosphere can't keep the shadows of the past from looming. As Feyre navigates her first Winter Solstice as High Lady, she finds that those dearest to her have more wounds than she anticipated – scars that will have a far-reaching impact on the future of their court.
  8. Court of Mist and Fury
    EGP 567.00
    Feyre survived Amarantha's clutches to return to the Spring Court – but at a steep cost. Though she now possesses the powers of the High Fae, her heart remains human, and it can't forget the terrible deeds she performed to save Tamlin's people.
  9. Court of Silver Flames
    EGP 630.00
    Nesta Archeron has always been prickly – proud, swift to anger and slow to forgive. And since the war – since being made High Fae against her will – she's struggled to forget the horrors she endured and find a place for herself within the strange and deadly Night Court.
  10. Court of Wings and Ruin
    EGP 567.00
    Feyre has returned to the Spring Court, determined to gather information on Tamlin's manoeuvrings and the invading king threatening to bring her land to its knees. But to do so she must play a deadly game of deceit – and one slip may spell doom not only for Feyre, but for her world as well.
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