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Goosebumps Slappyworld : Attack Of The JackEGP 415.00The evil dummy comes to life to tell his own twisted tales and scary stories! Devin and his sister Violet are visiting their Uncle Jack for the summer. He lives in an old house by the seashore. Jack was a sailor and he has collected strange and fascinating items from the sea. Exploring a back room, Devin and Violet discover a locked trunk. A pirate's chest. The trunk is wrapped in old, heavy chains and locked with a huge rusted lock. But they manage to get it open. They lift the lid slowly-and see that it's filled with antique jack-in-the-boxes. Huh? One box is hidden under the others, covered in dust. It plays an odd unpleasant song. Up pops a very ugly, mean-looking puppet, an old pirate with a dirty red bandana over his long greasy hair, scars on his cheeks, and a beard, and one eye missing. "Thanks for letting Sailor Jack out!" he rasps, bouncing on his spring. Devin and Violet now face new and troubling Will Jack return them to their uncle? Just how much is a pirate's promise worth?
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Goosebumps Slappyworld : I Am Slappy's Evil TwinEGP 415.00The evil dummy comes to life to tell his own twisted tales and scary stories! Luke Harrison's dad makes horror movies. It's very fun to be around such scary stuff - especially when you have your own monster museum at home. But when two ventriloquist dummies join the collection, things get real creepy. Real-life creepy! Slappy and Snappy can walk and talk on their own. And they can make you scream on their own. They have a plan to make everyone's lives miserable. Will Luke be able to stop this terrible twin twosome?
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Goosebumps Slappyworld :Please Do Not Feed The WeirdoEGP 415.00Robby and his sister Karla beg their parents to take them to a big carnival that has opened on the other side of town. When they arrive, the two kids are delighted by the rides, the sideshow, the interesting displays, and the great food booths. They wander away from their parents and find themselves at a less-trafficked area at the back of the carnival. Inside a large penned-in area, they see a dejected-looking boy about their age sitting on the grass. A sign on the tall metal fence PLEASE DO NOT FEED THE WEIRDO. The kids are reluctant to disobey the sign, but the boy seems really nice. Karla hands him her cone through the fence. He thanks her very politely. He eats the ice cream, delicately at first, then ravenously, noisily - and as Robby and Karla stare in horror, he transforms into a raging, hairy beast.
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Goosebumps Slappyworld : Escape From Shudder MansionEGP 415.00In an old-fashioned "trapped-in-a-haunted-house" story, twins Riley and Scarlett receive an interesting assignment from their teacher, Mrs. Stermon. Everyone in class needs to do a documentary video about an adventure, something exciting that they experienced. Mrs. Stermon gives them a suggestion, along with their friends Carter, Lee, Danitia, and Mia. She shows them a brochure about a scary old house on the edge of town, called Shudder Mansion. "If you six kids and your parents can stay there overnight, you'll all get A's," says the teacher. "I'll even give you extra credit." Just how scary is Shudder Mansion? It's terrifying.
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Goosebumps Slappyworld : The Ghost Of SlappyEGP 415.00Slappy's back as a ghost! And this time, the only thing you'll play is hide-and-go-shriek!
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All My SonsEGP 285.00In Joe and Kate Keller's family garden, an apple tree a memorial to their son Larry, lost in the Second World War has been torn down by a storm. But his loss is not the only part of the family's past they can't put behind them. Not everybody's forgotten the court case that put Joe's partner in jail, or the cracked engine heads his factory produced which caused it and dropped twentyone pilots out of the sky!
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The Good ThievesEGP 504.00When the letters first arrived from her beloved grandfather—the shaking, green-inked letters, full of bewildered anger at the loss of his ancestral home and the priceless jewels within it—Vita and her mother took the next boat to New York. And now that she’s here
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AbhorsenEGP 510.00Besieged on all sides, Lirael, Sameth and the Disreputable Dog are in for the fight of their lives. Chlorr of the Mask, under the control of the enormously powerful Necromancer Hedge, is determined to free Orannis the Destroyer - the greatest and most powerful Free Magic creature in the history of the Old Kingdom. Only Lirael, newly come into her inheritance as the Abhorsen-in-Waiting, and only just beginning to understand her powers as a Remembrancer, has any chance of stopping the Destroyer - although she has no idea how. To make matters worse, Sameth's best friend, Nick, seems to be helping the Destroyer, and there has been no word from the Abhorsen Sabriel or King Touchstone for days. With only a vision from the Clayr to guide her, and the rather mixed help of her companions, Lirael must search in both Life and Death for some means to defeat the Destroyer. The Old Kingdom - and the world - is depending on her...
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City of Bones :Mortal Instruments: Book 3EGP 560.00To save her mother’s life, Clary must travel to the City of Glass, the ancestral home of the Shadowhunters — never mind that entering the city without permission is against the Law, and breaking the Law could mean death. To make things worse, she learns that Jace does not want her there, and her best friend, Simon, has been thrown in prison by the Shadowhunters, who are deeply suspicious of a vampire who can withstand sunlight.
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City of Bones :Mortal Instruments: Book 4EGP 560.00The Mortal War is over, and sixteen-year-old Clary Fray is back home in New York, excited about all the possibilities before her. She’s training to become a Shadowhunter and to use her unique power. Her mother is getting married to the love of her life. Downworlders and Shadowhunters are at peace at last. And—most importantly of all—she can finally call Jace her boyfriend.